1.0.19
Added PKlite 1.00 beta support
Clyde's Adventure: backgrounds + some more images now work
Jill of the Jungle: sounds now work, level backgrounds draw
Rescue Rover: added level objects
Jump n Bump: all images now draw
Captain Comic I: sounds now work
Captain Comic II: fixed tiles, level bgs now draw
Fuzzy's World of Miniature Space Golf: sounds now work
Dune 2: German and French strings draw
Skunny Lost in Space: now drawing all graphics
Desert Strike and Jungle Strike: drawing level map (no objects)
Stargunner: handling FLIC animations
Xargon: level backgrounds draw
Hocus Pocus: more images draw
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1.0.18
Added Rescue Rover: graphic drawing and sound playing
Heroes of Might and Magic: drawing .xtl and .obj files
Added PKlite 1.00 and 1.03 support
Alien Carnage/Halloween Harry: handling .rob files
Word Rescue, Math Rescue: added transparency
Gateworld: playing sounds
SCI0-Experimental: pic drawing initial - many issues remain

1.0.17
Added Skunny Lost in Space: drawing fullscreen images
Crystal Caves: now drawing levels
The Lion King: levels draw (no objects)
Dangerous Dave 2: drawing intro.dd2
Keen Games: Huffman compression is now done via script
Dig It!: now playing sounds
One Must Fall: now drawing sprites
Dune 2: handling mentat?.eng localisation files
PKLite: massive improvements to detection and handling.
SCI0-Experimental: added Huffman and font support, and better text

1.0.16
DOS EXE: now supporting all EXEPACK versions
DOS EXE: now supporting non-extra PKLite 1.05 and 1.12
Prehistorik: now drawing images and decompressing filecode.sqz
God of Thunder: fixed transparency in images and levels. Drawing openp images. Drawing level objects
General: drawing of large images is now more performant
Major Stryker: drawing levels (no actors)
Clyde's Revenge: now drawing tiles
Duke Nukem 2: intro animations, level objects
Cannon Fodder, Wacky Wheels: detecting MIDI

1.0.15
Stargunner: sounds work
Biomenace: sounds and music work
Shadow Knights: now drawing sprites + 8x8 images, playing sounds, and drawing level objects
Desert Strike, Syndicate: now drawing FLIC animations
Jungle Strike: now drawing FLIC animations and all remaining tiles
Fuzzy's World of Miniature Space Golf, Dig It: now drawing images
One Must Fall 2097: Tournament files mostly working
PCX: better handling of 2 bit images
Captain Comic: handling v4.00 EXEPACK, internal sprites

1.0.14
Biomenace: drawing level objects
Wolf 3D: sprites, digitised sounds and registered version support
Baron Baldric: figured out .int compression, now drawing these images
Dangerous Dave 2: drawing level objects
Jump 'n' Bump: extracting sounds

1.0.13
Lion King: fixed sprite colors
One Must Fall 2097: fixed pilot image colors, added text decryption, and playing sounds
Battlechess 4000: added sprite support
DOOM: now drawing sprites and walls
Dune 2: now showing graphics in all house colors
Electranoid, Xatax and Laser Light: now drawing all images
SCI0 (experimental): sprites now draw
Stargunner: initial drawing of tiles

1.0.12
Clyde's adventure: now extracting all files from archives...I think
Dark Ages: added levels (thanks K1n9 Duk3!)
The Smurfs: foreground tiles now have correct colours, backdrops now draw
Halloween Harry: fixed boss sprite colors
Keen 4-6: now drawing level objects
Lion King: now drawing tiles
Oregon Trail: now playing sound, and sorting a few more files as text
Tyrian: now playing sounds

1.0.11
Duke 2: now playing Adlib + PC-Speaker sounds
Nitemare3D: added DOS palette support
Mystic Towers: added sprite decompression (offsetting incorrect)
Electranoid, Laser Light and Xatax: now drawing static images and sprites
Stargunner: decompression now working
Keen Dreams: now drawing level objects
Keen 4-6: audio now works
God of Thunder: music now works

1.0.10
Captain Comic II: now showing dialog text
Commander Keen Dreams: added v1.20, sounds now work
Dangerous Dave: now drawing all graphics
Dangerous Dave 2: now drawing all graphics and sounds
Clyde's Revenge: now drawing Clyde sprites
Monster Bash: now drawing level objects
Simcity 2000 (DOS): now drawing all sprites and tiles, fixed all colours
Sink or Swim: now drawing levels (no objects), plus all images
Tyrian: now drawing fullscreen images and sprites

1.0.9
Dangerous Dave 2: now drawing fullscreen images
Lion King: now supporting sounds
Syndicate: all files now decompress
Keen 6: added demo + promo versions
Simcity 2000: splitting out sprites
Hocus Pocus: now playing music (MIDI)
Duke Nukem: sounds now work
Dune 2: now drawing all animations from intro and finale
Major performance improvements to the scripting language

1.0.8
Desert Strike and Jungle Strike: sounds work, and some graphics work.
Captain Comic II: now drawing sprites and tiles
Added Smurfs, sprites are working, but tiles have colour issues
Clyde's Adventure: now extracting vol6, some sounds work
Battlechess 4000 decompression working (no sprite decompression yet), sounds work
PBM type ILBM images now work
EXEPACK fixed for Sierra games
Fixed PKLITE, made decompression much faster
Bold on headers in 'select script' dialog

1.0.7
Heroes of Might and Magic I: Audio now works, colours are correct, tiles and sprites draw
Heroes of Might and Magic II: Audio now works
Crystal Caves and Secret Agent now has sound support
Now drawing end screen in Shadow Knights
Commander Keen 4 DEMO version now works
One Must Fall 2097: now drawing animations in BK files
Opening a directory now loads subdirectories as well
Hex viewer now shows decimal values of selected data
Fixed crash when minimising with sound viewer open

1.0.6
Sound is now drawn correctly (instead of inverted)
AGI: fixed words file, fixed token file in KQ2
AGI: logic now displayed - gotos aren't good yet, and text isn't being show in print() calls, but otherwise all good.
AGI: volume in sound now works, sound is much closer to being correct
Dune 2: now drawing tiles and static.wsa
Prehistorik: now drawing .pc1 images
One Must Fall: now drawing pilot images and fonts
Wacky Wheels: now drawing background images
Wacky Wheels: sprites now have transparency

1.0.5
Star Goose: intro.x now has correct colours
Added Prehistorik decompression (thanks Malvineous!)
Fixed crashes when opening certain .exe files
Monster Bash palette now draws correctly
Added Captain Comic II (fullscreen images only)
Sped up drawing of level objects
Filled out value and damage fields for Ancients I
Merge Alien Carnage and Halloween Harry scripts

1.0.4
Minor bug fixes

1.0.3
General: properties now have headings
General: you can now toggle level layers on or off
General: added support for EXEPACK exe compression
Added Battlechess 4000 - no decompression yet
Added The Lion King - packed file extraction, sprites draw
Commander Keen 1-3: levels now draw objects
Cosmo's Cosmic Adventure: sprites are now split into sequences
Cosmo's Cosmic Adventure: levels now draw objects
Cosmo's Cosmic Adventure: music now works
Duke 2: music now works
Dune 2: now drawing sprites (Harkonnen colours only)
Dune 2: now expanding some IFF files
Math Rescue: now drawing levels (tiles only)
Monster Bash: music now works
Word Rescue: level backgrounds are now filled with colour

1.0.2
Fixed a bunch of crashes and issues in sound viewer. Also made loading of sound files much faster
Properties - things like save games, high scores etc are now displayed in a much better way
Added Jungle Strike - file extraction, but no decompression yet
Added One Must Fall 2097 - some fullscreen images and arena backgrounds
Added Stargunner - file extraction, but no decompression yet
Dangerous Dave: fixed EGA colours
Dangerous Dave: added level support (tiles only)
Dangerous Dave: added audio support
Dangerous Dave: added hiscore support
Ancients: showing all spells, enemies, etc
Keen 1-3: Add sound support
Keen 1-3: Fix Keen 2 tiles
Keen Dreams: Add level support (tiles only)
Duke Nukem 2: fix foreground tile drawing in levels
Monster Bash: loading some miscellaneous files
Duke Nukem 3D: reading scripts, fix transparency in images